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They would not perform, it would just crash.
#STRINGS IN PRAAT SERIES#
We are very much performing and optimized and like the last Hitman series would not have been possible in some other commercial engines out there. So we are very CPU bound and we hit it like hard.
#STRINGS IN PRAAT PLUS#
In our case, in the Hitman series, easily there is more than 200 NPCs plus the crowd and computing at all times. Most engines, like commercial engines and even proprietary engines, hit a lot the GPU and they make sure that there is like the rendering and they are very optimized. But then one of the things that is custom to our games is the AI. " So we focus very much into empowering our users and to make them like the iteration, crash handling, what you see, what you get, the access packing. So is that, would you say, is that some of the trademark of Glacier as well? Yes, Glacier, when we designed it, one of the principles was productivity." And one of the things I love personally about Hitman is that's always been the case, that's a staple of the series, that you can sort of interact with big crowds doing their thing, and a lot of things going on behind the scenes. " One staple of you guys, of IOI Games, and I remember speaking with Eduard about this a year ago, are crowds. We want to have our users creating the best games they can, and they are usually very technical and very good, and we just want to give them the most so that they can do the best they can." We're not trying to be anyway a commercial grade engine or anything like that, so that also means that we can focus on delivering the features that we think we need instead of features that are for everyone, right? That means that we don't care that much about customer experience, we focus on power users.
#STRINGS IN PRAAT CODE#
I mean some others you might have access to the code and stuff, but it's not yours, and so we can make it what we want it to be basically, and we can tailor it to our needs. This is fantastic, this is not something you can do with some other engines. So yeah, I mean it's ours, we can do whatever we want. We also have the expertise to do so, because we have a very senior team that's been working on that engine for a long, long time. So more for our viewers and for people who in the end end up consuming the games, what can you guys do with Glacier that they kind of find with games that are based on, for example, Unreal Engine? First and foremost, it is ours, so we can change anything we want with it. At that time at your office, we got this very interesting panel by you guys and some work colleagues of yours, telling us how us, I mean the press and also other developers, how Glacier is your very own thing, and it's different in several ways, and it's sort of, there are things that you can only achieve, or at least you say so, you can only achieve with Glacier. " All right, now let's talk a little bit about tech.
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And we also can't get sort of a window to learn more about 007? 007 is under development, it's looking very cool, it's going to tell the story of the firstborn and how it becomes the secret agent that he is, but that's what we can comment on." Yeah, RPG multiplayer online, and likely will be like any other game, probably will be in console and PC, but nothing is confirmed, it's still some years until it will release, so yeah. It's not confirmed that it's exclusive to any platform at all, but it is an RPG multiplayer fantasy game. We know about 007, origin story type of game, we know about a fantasy project that as of late we've heard rumours about being platform specific or exclusive, what can you tell us about this? Not much, actually, because this is not our domain, basically, this is also there's nothing clear for us, so I don't think there's any word came out about any specifics about this, so we cannot comment on it. " In this year, we can talk many things, you know, tech mostly with you guys, but in this year, of course, you've progressed in several projects that you guys are working on.
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" We're at Gamelab 2023 in Barcelona, and it's so nice to catch up with the guys over at IOI, as one year ago, if you remember, we visited their new offices here in Barcelona in City Centre, it was really nice, and they've been running these sort of community events for developers in Catalonia and all over Spain to come by your offices, and you guys share technology, share knowledge, and that's so nice, and so Nordic, I have to say, so thank you so much for joining us."
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